The Plague Scavenger
Level 12
Unkown Creation
Scavenger
Primary Stats
Strength - 2/10
Perception - 4/10
Endurance - 6/10
Charisma - 2/10
Intelligence - 5/10
Agility - 6/10
Luck - 1/10
Willpower - 8/10
FATIGUE - 30
RECOVERY - 40
Skills
Engineering(Int) - 25/100
Lore (Int) - 25/100
First Aid(Int) - 25/100
Intuition(Int) - 25/100
Dicipline (WP) - 25/100
Charm(Cha) - 10/100
Guile(Cha) - 10/100
Resilience(End) - 30/100
Athletics(Str) - 10/100
Intimidate(Str) - 10/100
Stealth(AG) - 15/100
Skulduggery(AG) - 15/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 20/100
One-Handed Axes (str) (AG) 20/100
One-Handed Hammer (STR) (AG) 20/100
Two-handed Swords (STR) 10/100
Two-handed Axes (STR) 10/100
Two-Handed Hammer (STR) 10/100
Daggers (AG) 30/100
Staffs (AG) 30/100
Shields (STR) 10/100
(Ranged)
Bows (AG) (PER) 25/100
Muskets (AG) (PER) 25/100
Equipment
Crowman's Tophat|Can cause the wearer to enhance its vision +3 perception, if the tophat doesn't agree with the wearer it will cause the wearer to feel lightheaded instead|0.5DT
Crowman's Fancy Shoes|Will make the wearer run faster than normal +3 Agility, if the shoes doesn't agree with the wearer it will cause the wearer to trip unexpectedly|2DT
Crowman's Cane|The cane gives the wearer additional abilities and empowers the wearers will to fight on +4 Willpower|??AT
ITEM|Ability|DT/AT
Level 12
Unkown Creation
Scavenger
Primary Stats
Strength - 2/10
Perception - 4/10
Endurance - 6/10
Charisma - 2/10
Intelligence - 5/10
Agility - 6/10
Luck - 1/10
Willpower - 8/10
FATIGUE - 30
RECOVERY - 40
Skills
Engineering(Int) - 25/100
Lore (Int) - 25/100
First Aid(Int) - 25/100
Intuition(Int) - 25/100
Dicipline (WP) - 25/100
Charm(Cha) - 10/100
Guile(Cha) - 10/100
Resilience(End) - 30/100
Athletics(Str) - 10/100
Intimidate(Str) - 10/100
Stealth(AG) - 15/100
Skulduggery(AG) - 15/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 20/100
One-Handed Axes (str) (AG) 20/100
One-Handed Hammer (STR) (AG) 20/100
Two-handed Swords (STR) 10/100
Two-handed Axes (STR) 10/100
Two-Handed Hammer (STR) 10/100
Daggers (AG) 30/100
Staffs (AG) 30/100
Shields (STR) 10/100
(Ranged)
Bows (AG) (PER) 25/100
Muskets (AG) (PER) 25/100
Equipment
Crowman's Tophat|Can cause the wearer to enhance its vision +3 perception, if the tophat doesn't agree with the wearer it will cause the wearer to feel lightheaded instead|0.5DT
Crowman's Fancy Shoes|Will make the wearer run faster than normal +3 Agility, if the shoes doesn't agree with the wearer it will cause the wearer to trip unexpectedly|2DT
Crowman's Cane|The cane gives the wearer additional abilities and empowers the wearers will to fight on +4 Willpower|??AT
ITEM|Ability|DT/AT
Last edited by Döner Meat on Mon Aug 29, 2016 3:36 pm; edited 4 times in total