Sevilidan Roleplay

Military Roleplay crossed with all your favorite elements


    Sindel Latcherie

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    Döner Meat
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    Posts : 102
    Join date : 2016-07-01
    Age : 22
    Location : Somewhere in Germany

    Sindel Latcherie

    Post by Döner Meat on Mon Aug 15, 2016 4:47 pm

    Sindel Latcherie
    Level 10
    Guard
    Human



    Primary Stats


    Strength - 6/10
    Perception - 3/10
    Endurance - 4/10
    Charisma - 2/10
    Intelligence - 3/10
    Agility - 3/10
    Luck - 1/10
    Willpower - 6/10

    FATIGUE - 20
    RECOVERY - 3

    Skills

    Engineering(Int) - 15/100
    Lore (Int) - 15/100
    First Aid(Int) - 15/100
    Intuition(Int) - 15/100
    Dicipline (WP) - 25/100
    Charm(Cha) - 10/100
    Guile(Cha) - 10/100
    Resilience(End) - 20/100
    Athletics(Str) - 30/100
    Intimidate(Str) - 30/100
    Stealth(AG) - 15/100
    Skulduggery(AG) - 15/100


    Weapon Skills

    (Melee)
    One-handed Swords (str) (AG) 22.5/100 +25
    One-Handed Axes (str) (AG) 22.5/100 +25
    One-Handed Hammer (STR) (AG) 22.5/100
    Two-handed Swords (STR) 30/100 +25
    Two-handed Axes (STR) 30/100 +25
    Two-Handed Hammer (STR) 30/100
    Daggers (AG) 15/100
    Staffs (AG) 15/100
    Shields (STR) 30/100

    (Ranged)
    Bows (AG) (PER) 15/100
    Muskets (AG) (PER) 15/100

    Equipment

    ITEM|Ability|DT/AT
    Leather Helmet - 2DT
    Full Light Leather Arm R - 3DT
    Full Light Leather Arm L - 3DT

    Heavy Reinforced Steel Helmet - 11DT
    Light Leather Chestpiece - 3DT
    Light Leather Pants - 3DT
    Simple Leather Boot R - 2DT
    Simple Leather Boot L - 2DT

    Iron Handaxe - 4AT
    Crossbow - 6AT
    Well Crafted/Sharp Greataxe - 11AT
    Enchanted Steel Chestplate |The wearer gains additional protection and the armor itself feels so light that it is not noticed (Bound)| - 15DT



    Abilities
    Guard in practice|None|Level 1
    -
    Punishment|Allows the character to parry an attack more easily and be able to land a devastating blow in return (Counts as a +3 Agility and +2 Strenght for parrying and a +15 on roll) (5ftg) |Level 2
    -Ability Level 2:
    Surge|Allows the character to do a double action, as in attacking twice but the second attack is going to be slower (5ftg)  |Level 3
    -Ability Level 2:
    Religious Devotion|+1 Willpower|Reward
    Disarm|Allows the character to disarm an enemy with its weapon or hands, the target has to succeed a 13 Agility Roll on a /roll 20 no not get disarmed, otherwise when the target doesnt have endurance above points 2 of Sindels Agility or Strenght he'll be disarmed or take 5 Fatigue damage to get a hold of his weapon before it becomes dangerous. - Can be used with Surge - (5ftg) |Level 4
    -Ability Level 2:Adds another +4 fatigue to the target when it choses to not get disarmed 9 fatigue total now
    Iron Will|Allows the character to get rid of any negative status effects and mind control for the cost of (10ftg)|Level 5
    -Ability Level 2:When activated, will give the user the ability to go under the fatigue limit and fight on for 3 additional turns! will fall unconscious when not regaining his fatigue. +2 Willpower| Level 8
    Break through|Can slam onto the enemies defenses and allows to break through them for a devastating blow, if connected - it has a chance of damaging the enemies weapon or cleaving through the target to attack the other person next to it, or when using a shield to possibly stun the target or even knock them out. (+3 Strenght when using it) (11 Fatigue)|Level 7
    -Ability level 2: +3 strenght has increased to +5, And allowing to actually cut off limbs in the process| Level 10
    Edge Master|The user is slowly mastering the art of the sharp edge with each level +2.5 to sharp weapons with each level|Level 9 9 = +25 to sharp weapons


    Ability name|What it does|Level


    Last edited by Döner Meat on Sat Sep 17, 2016 11:51 pm; edited 31 times in total
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    Döner Meat
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    Posts : 102
    Join date : 2016-07-01
    Age : 22
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    Re: Sindel Latcherie

    Post by Döner Meat on Wed Aug 17, 2016 12:24 am

    Sindel Latcherie has leveled up to Level 2 and thus has gained the skill: "Punishment|Allows the character to parry an attack more easily and be able to land a devastating blow in return|Level 2"
    And gained one additional point in the stat Perception
    Took the Iron Handaxe from the Thief

    Sindel Latcherie has leveled up to Level 3 and thus has gained the skill:  Surge: Allows the character to make a double action as in attacking twice
    And gained one additional point in the stat Agility

    Sindel Picked up the Crossbow from the dead Merchant.

    Sindel Latcherie has leveled up to Level 4 and thus has gained the skill:
    Disarm|Allows the character to disarm an enemy with its weapon or hands, the target has to succeed a 13 Agility Roll on a /roll 20 no not get disarmed, otherwise when the target doesnt have endurance above points 2 of Sindels Agility or Strenght he'll be disarmed or take 5 Fatigue damage to get a hold of his weapon before it becomes dangerous. - Can be used with Surge - (5ftg) (|Level 4

    And gained one additional stat point in Agility making it 3/10

    Opened up a rare lootbag and gained: Well Crafted/Sharp Greataxe - 50% R
    277 - Pointy Steel Buckler 50% R
    84 - Heavy Steel Chestpiece  50% R
    77 - Heavy Reinforced Steel Helmet - 5% M2 M3 46Gold 41Silver

    Sindel Latcherie has leveled up to Level 5 and thus has gained the skill:Iron Will|Allows the character to get rid of any negative status effects and mind control for the cost of (10ftg)|Level 5
    And one additional statpoint in Strenght, making it 4 STR
    Sindel Also gained one Enchanted equipment from an event

    Silden Latcherie has leveled up to level 7 and thus has gained the skill:Disarm level 2, adds in another +3 fatigue for anyone that attempts to not get disarmed.
    Gained one extra strenght and endurance
    Another skill: Break through|Can slam onto the enemies defenses and allows to break through them for a devastating blow, if connected - it has a chance of damaging the enemies weapon or cleaving through the target to attack the other person next to it, or when using a shield to possibly stun the target or even knock them out. (+3 Strenght when using it) (9 Fatigue)|Level 7

    Leveled up to level 8, gained one perception, additional ability is an upgrade to iron will
    Leveled up to level 9, gained one intelligence, additionaly ability is Edge Master
    Leveled up to Level 10, gained one strenght, additonal abilitz is an upgrade to break through


    Last edited by Döner Meat on Sun Sep 04, 2016 12:18 pm; edited 8 times in total
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    Trippy

    Posts : 69
    Join date : 2016-08-16

    Re: Sindel Latcherie

    Post by Trippy on Sun Aug 21, 2016 5:06 pm

    Has gained, these items from an event!

    Full Heavy Steel Arm - 12DT - 1.250
    Heavy Well Crafted/Sharp Zweihander - 11AT - 2.150 KG
    Heavy Steel Tower Shield - 15DT - 2.300 KG
    Masterpiece Steel Longsword - 10AT - 1.050 KG

    Sponsored content

    Re: Sindel Latcherie

    Post by Sponsored content


      Current date/time is Sat Dec 16, 2017 10:41 pm