(Master Roy Kimblee)
Level 5
(Human)
(Mage)
Primary Stats
Strength - 1/10
Perception - 2/10 (+1 Robes)
Endurance - 6/10
Charisma - 2/10
Intelligence - 5/10 (+1 Hood)
Agility - 1/10
Luck - 1/10
Willpower - 4/10
FATIGUE - 30(Calculated from Endurance)
RECOVERY - 2(Calculated through Will-power)
Skills
Engineering(Int) - 15/100
Lore (Int) - 15/100
First Aid(Int) - 15/100
Intuition(Int) - 15/100
Dicipline (WP) - 20/100
Charm(Cha) - 10/100
Guile(Cha) - 10/100
Resilience(End) - 15/100
Athletics(Str) - 5/100
Intimidate(Str) - 5/100
Stealth(AG) - 5/100
Skulduggery(AG) - 5/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 5/100
One-Handed Axes (str) (AG) 5/100
One-Handed Hammer (STR) (AG) 5/100
Two-handed Swords (STR) 5/100
Two-handed Axes (STR) 5/100
Two-Handed Hammer (STR) 5/100
Daggers (AG) 5/100
Staffs (AG) 5/100
Shields (STR) 5/100
(Ranged)
Bows (AG) (PER) 5/100
Muskets (AG) (PER) 5/100
Equipment
Masters Robes of hindsight - 5DT - +1 Perception
Masters Arcanist Hood - 3DT - +1 Intelligence
'Atiesh' great staff - 8AT - Raises effectiveness of all spells. - soulBound
Well-crafted Copper Shortsword - 12AT
Abilities
Level 2 - Firebolt - 12 FTG - 18AT - A powerful explosive effect enough to singe/burn/knock a character on their ass. (Cool Down 2 Turns) (+2 AT due to staff)
Level 3 - Blink - 15 FTG - Allows the character to blink a maximum distance of 5 meters. (Instant cast) (+2 extra meters due to staff)
Level 4 - Sleep - 13 FTG - Sends a single target to sleep for 2 turns however if the targets will-power is higher then intelligence, spell fails. (+1 Turn due to staff)
Level 5 - Silence - 16FTG - AoE of a radius of 20 meters, forces all spell casters to be unable to cast a spell for 3 turns. Does not affect physical abilities. (Increase radius of 5 Meters due to staff)
Level 5
(Human)
(Mage)
Primary Stats
Strength - 1/10
Perception - 2/10 (+1 Robes)
Endurance - 6/10
Charisma - 2/10
Intelligence - 5/10 (+1 Hood)
Agility - 1/10
Luck - 1/10
Willpower - 4/10
FATIGUE - 30(Calculated from Endurance)
RECOVERY - 2(Calculated through Will-power)
Skills
Engineering(Int) - 15/100
Lore (Int) - 15/100
First Aid(Int) - 15/100
Intuition(Int) - 15/100
Dicipline (WP) - 20/100
Charm(Cha) - 10/100
Guile(Cha) - 10/100
Resilience(End) - 15/100
Athletics(Str) - 5/100
Intimidate(Str) - 5/100
Stealth(AG) - 5/100
Skulduggery(AG) - 5/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 5/100
One-Handed Axes (str) (AG) 5/100
One-Handed Hammer (STR) (AG) 5/100
Two-handed Swords (STR) 5/100
Two-handed Axes (STR) 5/100
Two-Handed Hammer (STR) 5/100
Daggers (AG) 5/100
Staffs (AG) 5/100
Shields (STR) 5/100
(Ranged)
Bows (AG) (PER) 5/100
Muskets (AG) (PER) 5/100
Equipment
Masters Robes of hindsight - 5DT - +1 Perception
Masters Arcanist Hood - 3DT - +1 Intelligence
'Atiesh' great staff - 8AT - Raises effectiveness of all spells. - soulBound
Well-crafted Copper Shortsword - 12AT
Abilities
Level 2 - Firebolt - 12 FTG - 18AT - A powerful explosive effect enough to singe/burn/knock a character on their ass. (Cool Down 2 Turns) (+2 AT due to staff)
Level 3 - Blink - 15 FTG - Allows the character to blink a maximum distance of 5 meters. (Instant cast) (+2 extra meters due to staff)
Level 4 - Sleep - 13 FTG - Sends a single target to sleep for 2 turns however if the targets will-power is higher then intelligence, spell fails. (+1 Turn due to staff)
Level 5 - Silence - 16FTG - AoE of a radius of 20 meters, forces all spell casters to be unable to cast a spell for 3 turns. Does not affect physical abilities. (Increase radius of 5 Meters due to staff)