Sevilidan Roleplay

Military Roleplay crossed with all your favorite elements


    (EVENT CHARACTER) Aquira Oirel Royal Guard

    Share
    avatar
    Madcombat
    Owner
    Owner

    Posts : 108
    Join date : 2016-06-29

    (EVENT CHARACTER) Aquira Oirel Royal Guard

    Post by Madcombat on Fri Sep 02, 2016 12:10 am

    [list=text]
    [*]
    (Aquira Oirel)
    [*]Level 10
    [*](Beastkin)
    [*](Royal Guard)
    [*]()
     
     
    [*]Primary Stats
     
     
    [*]Strength - 4/10 (6 with items)
    [*]Perception - 3/10 (4 with items)
    [*]Endurance - 4/10 (5 with items)
    [*]Charisma - 2/10 (3 with items)
    [*]Intelligence - 3/10 (4 with items)
    [*]Agility - 4/10 (5 with items)
    [*]Luck - 1/10 (3 with items)
    [*]Willpower - 3/10 (5 with items)
     
    [*]FATIGUE - (20) (30 with items)
    [*]RECOVERY - (1.5) (2.5 with items)
     
    [*]Skills
     
    [*]Engineering(Int) - 40/100 (45 with items)
    [*]Lore (Int) - 40/100 (45 with items)
    [*]First Aid(Int) - 40/100 (45 with items)
    [*]Intuition(Int) - 40/100 (45 with items)
    [*]Dicipline (WP) - 15/100 (25 with items)
    [*]Charm(Cha) - 10/100 (15 with items)
    [*]Guile(Cha) - 10/100 (15 with items)
    [*]Resilience(End) - 20/100 (30 with items)
    [*]Athletics(Str) - 20/100 (35 with items)
    [*]Intimidate(Str) - 20/100 (35 with items)
    [*]Stealth(AG) - 20/100 (25 with items)
    [*]Skulduggery(AG) - 20/100 (25 with items)
     
     
    [*]Weapon Skills
     
    [*](Melee)
    [*]One-handed Swords (str) (AG) 20/100 (40 with items + Abilities)
    [*]One-Handed Axes (str) (AG) 20/100 (27.5 with items)
    [*]One-Handed Hammer (STR) (AG) 20/100 (27.5 with items)
    [*]Two-handed Swords (STR) 20/100 (45 with items + Abilities)
    [*]Two-handed Axes (STR) 20/100 (30 with items)
    [*]Two-Handed Hammer (STR) 20/100 (30 with items)
    [*]Daggers (AG) 20/100 (25 with items)
    [*]Staffs (AG) 20/100 (25 with items)
    [*]Shields (STR) 20/100 (25 with items)
     
    [*](Ranged)
    [*]Bows (AG) (PER) 17.5/100 (22.5 with items)
    [*]Muskets (AG) (PER) 17.5/100 (22.5 with items)
     
    [*]Equipment
     
    [*]ITEM|Ability|DT/AT
    [*]Mithril Helmet of Truesight - 15DT (Provides the user with the ability to see through illusions, as well as grant increased eyesight. Provides some Perception.)
    [*]Mithril Chestpiece of the Honor Guard - 26DT (Allows the user to intercept attacks that were meant for nearby targets, as well as their physical endurance. Provides some Endurance and Fatigue.)
    [*]Mithril Full Arm of the Swordsmaster - 14DT (Allows the user to manuver the flow of their swings, allowing more precision in their swings. Provides a bit of Luck)
    [*]Mithril Pants of Understanding - 18DT (Allows the user to understand most written languages, and comprehend some dialects besides their natural one. Provides some Intelligence.)
    [*]Mithril Shoes of the Battlemaster - 12DT (Allows the user to move more effectively over terrain, even during combat. Provides some Agility.)
    [*]Mithril Gloves of the Titan - 11DT (Allows the user to keep a firm grip on all of their weaponry, and seems to increase their strength in general. Provides Strength.)
    [*]Mithril Longsword of the Leader - 13AT (Allows the user to react calmly in stressful situations. Provides some Charisma.)
    [*]Mithril Longsword of the Divine - 13AT (Provides the user with protection from things of unholy nature. Provides some Willpower.)
    [*]Masterpiece Sapphire Necklace. (An extremely well crafted necklace. It didn't give off any magical auras, but she seemed to hold it dearly. It seemed to remind you of someone.)
    [*]Abilities
     
    [*]Ability name|What it does|Level
     
    [*]Level 2 - (6FTG) Overpower: This allows the user to swing both of their weapons with immense power at the same time, causing increased damage for both. The swing is reckless, and may leave the user open.
    [*]Level 3 - (4FTG/Turn) Pinning Blows: This allows the user to swing both of their weapons one after another, over and over again. This will leave the user open for attacks from behind, but will effectively pin an enemy to a position.)
    [*]Level 4 - (Passive) Mithril Armor Training: The user has began to practice in the majority of their mithril gear. They have become accustom to their specific set and would have trouble wearing others.
    [*]Level 5 - (Passive) Sword Training: With their royal guard training, they have practice intensively with swords, and only swords. With this, it reduces the effectiveness of using anything besides a sword.
    [*]Level 6 - (5FTG/Turn) Defensive Stance: The user lowers their body and raises their guard. This allows the user to focus more on defending theirself and allies rather attacking their enemies.
    [*]Level 7 - (8FTG, lasts until canceled or one falls)Royal Challenge: Allows the user to single out an enemy and challenge them. This causes benefits to the two attacking parties, and disadvantages to anyone attack either of them.
    [*]Level 8 - (Passive) Mithril Armor Mastery: After all of the intense training and schooling, their custom set of armor has become like a second skin to them. This allows the user to move in it as if they were wearing armor two categories lighters.
    [*]Level 9 - (Passive) Sword Mastery: The user has become become a master of the blade. They can make any sword look good. Their movements become more precise and much faster. This provide very little benefits besides looking cool, and causing them to drop their blade less.
    [*]Level 10 - (Passive if requirements met) Grip of the Titan: While the user wears any gloves that have been specifically enchanted with a 'Titan' enchantment, it allows them to wield blades in both hand as if they were using both hands, effectively causing them to dual wield larger blades.

    [/list]

      Current date/time is Sat Nov 18, 2017 12:45 am