(Deydra Firesinger )
Level 2
(High Elf)
(Classless for now)
(Character Image)
Primary Stats
Strength - 3/10
Perception - 2/10
Endurance - 2/10
Charisma - 1/10
Intelligence - 2/10
Agility - 2/10
Luck - 1/10
Willpower - 2/10
FATIGUE - (10)
RECOVERY - (1)
Skills
Engineering(Int) - 10/100
Lore (Int) - 10/100
First Aid(Int) - 10/100
Intuition(Int) - 10/100
Dicipline (WP) - 10/100
Charm(Cha) - 5/100
Guile(Cha) - 5/100
Resilience(End) - 10/100
Athletics(Str) - 15/100
Intimidate(Str) - 15/100
Stealth(AG) - 10/100
Skulduggery(AG) - 10/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 12.5/100
One-Handed Axes (str) (AG) 12.5/100
One-Handed Hammer (STR) (AG) 12.5/100
Two-handed Swords (STR) 15/100
Two-handed Axes (STR) 15/100
Two-Handed Hammer (STR) 15/100
Daggers (AG) 10/100
Staffs (AG) 10/100
Shields (STR) 15/100
(Ranged)
Bows (AG) (PER) 10/100
Muskets (AG) (PER) 10/100
Equipment
ITEM|Ability|DT/AT
Light Leather Chestpiece - 3DT - 1.000 KG
Rusty/Dull Copper Dagger/Knife - 1AT - 0.120 KG
Abilities
(Pending Until Level 2)
Ability name|What it does|Level
Relief - While in the presence of dark magics this characters body will begin to heal from injury. Their body will halt on decaying, and their flesh will regrow. Though if they are away from it for to long, they will begin to rapidly decay once again.
Level 2
(High Elf)
(Classless for now)
(Character Image)
Primary Stats
Strength - 3/10
Perception - 2/10
Endurance - 2/10
Charisma - 1/10
Intelligence - 2/10
Agility - 2/10
Luck - 1/10
Willpower - 2/10
FATIGUE - (10)
RECOVERY - (1)
Skills
Engineering(Int) - 10/100
Lore (Int) - 10/100
First Aid(Int) - 10/100
Intuition(Int) - 10/100
Dicipline (WP) - 10/100
Charm(Cha) - 5/100
Guile(Cha) - 5/100
Resilience(End) - 10/100
Athletics(Str) - 15/100
Intimidate(Str) - 15/100
Stealth(AG) - 10/100
Skulduggery(AG) - 10/100
Weapon Skills
(Melee)
One-handed Swords (str) (AG) 12.5/100
One-Handed Axes (str) (AG) 12.5/100
One-Handed Hammer (STR) (AG) 12.5/100
Two-handed Swords (STR) 15/100
Two-handed Axes (STR) 15/100
Two-Handed Hammer (STR) 15/100
Daggers (AG) 10/100
Staffs (AG) 10/100
Shields (STR) 15/100
(Ranged)
Bows (AG) (PER) 10/100
Muskets (AG) (PER) 10/100
Equipment
ITEM|Ability|DT/AT
Light Leather Chestpiece - 3DT - 1.000 KG
Rusty/Dull Copper Dagger/Knife - 1AT - 0.120 KG
Abilities
(Pending Until Level 2)
Ability name|What it does|Level
Relief - While in the presence of dark magics this characters body will begin to heal from injury. Their body will halt on decaying, and their flesh will regrow. Though if they are away from it for to long, they will begin to rapidly decay once again.